This line is an automatic dis-qualifier of what ever type of story or event you are trying to convey.
For example, if you are trying to tell a funny story, and after telling it nobody is laughing and even you are only laughing a fraction you did the first time, then feel the need to say "you had to be there", this is an IMMEDIATE indication that the event your talking about was NOT funny.
So if it was supposedly exciting, sad, good, bad, funny or maddening, yet you feel th need to say "you had to be there", then it wasn't. You'd be lucky if it was even a fraction of what you thought it was.
So next time someone says "you had to be there" you can say "I'm glad I wasn't, because it seems it would have been boring as shit."
Friday, December 21, 2007
Monday, December 17, 2007
Dionysus187's Meaning of Beta
I thought so for some time, that most people didn't know what beta's were for, but only lately has it become more clear with the amount of MMO's in beta testing.
Seems people fail to realize that beta is NOT a finished game, and major changes can and most likely WILL occur. I don't even argue with people anymore when they start passing judgment on a game when its in any kind of closed beta, because this behavior is a clear sign they are too far gone and wouldn't understand no matter the amount of explanation. If your not running into bugs, game breaking elements and random crashes while playing a beta, there is something very WRONG going on. therefore, bitching about such events makes you a dumbshit. Reporting them in detail makes you a good tester. Its kind of funny in a way to see these people complain to no end when everyone else is having the same problem, yet their not whining like a little bitch. Creating this huge segment of people reflecting how you should be acting, yet the dumbshit is so busy being a masochist doing something he obviously doesn't enjoy to see what the hell is going on.
Open beta is a completely different animal. It is mainly for word of mouth and free advertising, while they test the limits of their servers capacity. It also ups the odds of people doing something that can break the game, since there are just more people. Its really the only way to test what would happen if a shit ton of people were playing the game like it was released.
Some games fuck up both these areas by inviting too many people during closed beta. The aforementioned "dumbshits" see the game extremely unpolished and spout about it breaking the NDA's like the game has been out for a year and will never ever get better. Also you get people who play the game early on, and don't bother playing open beta, fucking up the chance to get as many people on the servers to test them before release.
Surprisingly though I don't care about the testers who get in and just use it as free play time and don't "test", because believe it or not their still contributing jusy by acting liek a regular player, and they usually realize their geting a free ride so they don't have much room to whine.
Seems people fail to realize that beta is NOT a finished game, and major changes can and most likely WILL occur. I don't even argue with people anymore when they start passing judgment on a game when its in any kind of closed beta, because this behavior is a clear sign they are too far gone and wouldn't understand no matter the amount of explanation. If your not running into bugs, game breaking elements and random crashes while playing a beta, there is something very WRONG going on. therefore, bitching about such events makes you a dumbshit. Reporting them in detail makes you a good tester. Its kind of funny in a way to see these people complain to no end when everyone else is having the same problem, yet their not whining like a little bitch. Creating this huge segment of people reflecting how you should be acting, yet the dumbshit is so busy being a masochist doing something he obviously doesn't enjoy to see what the hell is going on.
Open beta is a completely different animal. It is mainly for word of mouth and free advertising, while they test the limits of their servers capacity. It also ups the odds of people doing something that can break the game, since there are just more people. Its really the only way to test what would happen if a shit ton of people were playing the game like it was released.
Some games fuck up both these areas by inviting too many people during closed beta. The aforementioned "dumbshits" see the game extremely unpolished and spout about it breaking the NDA's like the game has been out for a year and will never ever get better. Also you get people who play the game early on, and don't bother playing open beta, fucking up the chance to get as many people on the servers to test them before release.
Surprisingly though I don't care about the testers who get in and just use it as free play time and don't "test", because believe it or not their still contributing jusy by acting liek a regular player, and they usually realize their geting a free ride so they don't have much room to whine.
Thursday, December 6, 2007
Realistic != Difficult
Earlier today I was playing Tabula Rasa. I was a in a group with someone, and with the great built in voice chat system we could talk about dumb crap more. I mentioned off-hand that the terrain in TR annoyed the shit out of me. Lots of ridges and insane canyons making it impossible to ever get anywhere in anything that looks like a straight line.
"But then it wouldn't be very realistic"
This is what he said and I imagine what others say. This shit is pissing me off. Chances are what ever game your playing is NOT a simulation program. Chances are also that the game has some fantastical system in it, like magic or ridiculously advanced or not even possible technology, then I have to hear these fucking morons drone on about "realism"
You know what would be realistic in TR? where the game is based on a giant war between 2 races trying to basically wipe each other out? It would be realistic that EVERY PLANET YOU FIGHT ON WOULD BE COMPLETELY SCORCHED AND LOOK NOTHING LIKE IT DID BEFORE A WAR! EVERYTHING FUCKING DEAD! But instead theres perfectly intact forests and caves. Then theres control points which can switch between who occupies it, though for me it just solidifies the concept that somehow other bases can't EVER be switched over to the other side, apparently by magic, oh sorry i mean "logos."
So EX-CUSE ME if I want my character to be able to traverse land in any kind of vertical fashion. A rope, some fucking ladders, hell a guy who doesn't jump like hes half retarded, thats all I ask. Of course if they wanted to be realistic, with all the bases built into mountains you think they could just knock over a few hills from the sky or orbit on paths that need to be frequently traveled.
"Ok lets just slap a small town/base into this volcano."
"Damn we can't go over there, theres a ridge 10 feet tall thats at a very steep incline, guess we have to go all the way around."
"But then it wouldn't be very realistic"
This is what he said and I imagine what others say. This shit is pissing me off. Chances are what ever game your playing is NOT a simulation program. Chances are also that the game has some fantastical system in it, like magic or ridiculously advanced or not even possible technology, then I have to hear these fucking morons drone on about "realism"
You know what would be realistic in TR? where the game is based on a giant war between 2 races trying to basically wipe each other out? It would be realistic that EVERY PLANET YOU FIGHT ON WOULD BE COMPLETELY SCORCHED AND LOOK NOTHING LIKE IT DID BEFORE A WAR! EVERYTHING FUCKING DEAD! But instead theres perfectly intact forests and caves. Then theres control points which can switch between who occupies it, though for me it just solidifies the concept that somehow other bases can't EVER be switched over to the other side, apparently by magic, oh sorry i mean "logos."
So EX-CUSE ME if I want my character to be able to traverse land in any kind of vertical fashion. A rope, some fucking ladders, hell a guy who doesn't jump like hes half retarded, thats all I ask. Of course if they wanted to be realistic, with all the bases built into mountains you think they could just knock over a few hills from the sky or orbit on paths that need to be frequently traveled.
"Ok lets just slap a small town/base into this volcano."
"Damn we can't go over there, theres a ridge 10 feet tall thats at a very steep incline, guess we have to go all the way around."
Subscribe to:
Posts (Atom)